@startuml
sprite $cloud_moon [48x48/16] {
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}


!define FA6_CLOUD_MOON(_alias) ENTITY(rectangle,black,cloud_moon,_alias,FA6 CLOUD_MOON)
!define FA6_CLOUD_MOON(_alias, _label) ENTITY(rectangle,black,cloud_moon,_label, _alias,FA6 CLOUD_MOON)
!define FA6_CLOUD_MOON(_alias, _label, _shape) ENTITY(_shape,black,cloud_moon,_label, _alias,FA6 CLOUD_MOON)
!define FA6_CLOUD_MOON(_alias, _label, _shape, _color) ENTITY(_shape,_color,cloud_moon,_label, _alias,FA6 CLOUD_MOON)
skinparam folderBackgroundColor<<FA6 CLOUD_MOON>> White
@enduml